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Format and Schedule

The tournament will consist of five rounds.  The first three rounds will use the Tournament Scenario. The top 18 players to advance to the fourth round will use the 1532 Scenario.  The top six players will then advance to the final round and play the 1517 Scenario which is the campaign game.  The first three rounds will consist of either 3-, 5-, or 6-player games.  Fourth and fifth rounds will be 6-player only.  The first three rounds will last for no longer than 16 weeks. The last two will last for no longer than 21 weeks.

Current Schedule

Round 1: (Tournament Scenario) April 10–July 31, 2015
Round 2: (Tournament Scenario) August 14‑December 4, 2015
Round 3: (Tournament Scenario) December 18‑April 8, 2016
Round 4: (1532 Scenario) April 22‑October 18, 2016
Round 5: (1517 Campaign Scenario) October 21

Format and Power Assignment

This tournament will be using a Swiss-style format modified for a multiplayer game.  In the first round, players will be assigned to games randomly.  In subsequent rounds, players will be ranked according to previous results (see Ranking below) and will play against individuals with similar ranking—e.g., the six top players will play in game A, the next six top players will play in game B, etcExceptions: a) No one will play more than one game with fewer than 6 players or in a game with a non-advancing elimination player (see below); b) Lowest and highest ranked players from adjacent games (e.g., B and C, respectively) may get swapped so that no one plays a previously played power.

In the first four rounds, powers will be assigned to players randomly except that no player may ever play the same power twice where possible.  In the rare cases where it is impossible for all six players in a game to play new powers (after swapping players—see b. above), lower ranked players will be given a choice.

In the second and third rounds, lowest-ranked players will be assigned to 3- or 5-player games or 6-player games with a non-advancing elimination player. 

If there is not a multiple of three players in any of the first three rounds, the GM or assistant GMs will play as non-advancing elimination players either as England/Protestants in a 5-player game or as any power in a 6-player game. 

Note:  In 3-player games, all players will place from 1st through 3rd.  In 5-player games, no one will place 6th.

Final Round

In the final round, each player will be assigned a power not already played in any of the previous four rounds.  The choice of power may be limited by the combination of powers already played by the six finalists.  If, given the possible combinations of power assignments, a player can be assigned to one of several powers, that player will be allowed to choose with higher ranked players given priority.  In the (not so unlikely) event that it is impossible for everyone in the final round to play a power not already played, players will be offered the choice to play any power with priority given to higher ranked players.


To determine game assignment going into rounds two through five, players will be ranked by:
  • number of wins
  • number of second place finishes
  • number of third place finishes
  • etc.
In case of a tie, players will be assigned to a game (in order of priority) a) where power assignment is still possible so that no one plays the same power twice;  b) with the fewest people who have already played against each other; c) with no family members in the same game; d) with no more than one GM/Assistant GM in the same game; and e) randomly.

To determining who advances into the fourth and fifth rounds, ties will be broken by total VPs accumulated in the first three rounds (going into the fourth round) or VPs in the fourth round (going into the fifth round).

Overall rank and awarding of prizes after the final round will be determined by the results in the final game normally as per the rules:
  • win
  • VPs in final turn
  • VPs in next to last turn, etc.

Incomplete Games

Games that reach the time limit but are not finished will be allowed a one-week grace period to complete the game, whereupon the GM will adjudicate the game based upon the current game state.

Time Commitment

Expect to average about one-two card plays per day.  There is significant "downtime" due to the multiplayer nature of the game, so it is unlikely that you will need to respond every day.  Exact speed of play is at the discretion of the participants.  If you expect to be completely unavailable for more than a couple of days, you are encouraged to alert your opponents as well as the GM.